Tag: gameaudio

7 Game Dialogue Recording and Perspective 2011-10-23T22:29:37.993

6 Game Audio Culture 2011-09-19T20:22:43.590

6 How would one "morph" human vocals with a bat scream? 2014-09-12T02:19:12.887

5 Top-Down Perspective Game Audio 2010-11-21T00:23:46.530

5 Procedural Audio (in Game Sound Design)? - General Discussion 2012-06-22T17:05:12.287

4 Adaptive Engine - UDK 2011-01-28T18:17:40.487

4 Demo Game for fmod experimentation 2011-09-13T18:04:53.313

4 Glitchy sound design how-to? Example inside 2011-10-29T16:07:33.657

3 My Career Options: GAME AUDIO SOUND DESIGNER or Wildlife Sound Recordist 2011-07-10T11:24:38.017

3 FMOD Studio 2011 2011-07-19T19:01:39.517

3 FMod Memory Optimization 2012-01-02T14:11:06.720

3 Getting Foot in the Door - Game Tester? 2012-02-28T01:22:20.120

3 What are some curious, unusual, fun facts you know about sound? Needed for new audio puzzle game. 2013-02-19T23:46:46.180

2 No-Contract Legal Issue 2011-03-13T14:59:12.990

2 Wwise and CUBE event for landing a jump 2011-04-10T21:28:16.360

2 GameAudio Middleware Differences 2011-08-30T06:02:01.663

2 Game Audio Licensing = Head Spinning 2011-09-14T17:51:35.507

2 Questionnaire for all levels of game sound designers!! 2011-11-11T11:55:05.187

2 Game Audio Production Pipeline 2011-12-08T19:34:34.290

2 AA Video Game Companies 2011-12-17T21:36:30.893

2 FMod Studio is about to arrive, what do you think about it? 2012-03-21T11:54:27.083

2 What is a sound manifest? 2012-04-28T22:30:49.563

2 Wav ADSPCM asset for game 2012-06-27T15:54:24.767

2 Footsteps in Game Audio 2013-06-06T21:51:35.977

2 Audio G.A.N.G. - membership & benefits 2013-11-06T20:20:24.827

2 'Tripwire' sound design 2015-04-02T10:34:26.567

2 Mixing and monitoring separate livestream audio channels 2015-08-24T18:24:49.430

1 Interrupting sound in a cue - UDK 2011-01-02T18:31:34.663

1 Hide All+Show Audio Actors Only - UDK 2011-02-08T05:53:41.863

1 The Game Audio Tutorial Website 2011-06-25T21:11:49.970

1 Any good ideas for force-field sound effects? 2011-12-04T06:12:30.837

1 Previewing Audio .UPKs 2012-04-11T20:37:33.733

1 Audio for games 2012-06-30T09:12:07.210

1 Sounds for a Skeleton 2012-12-27T00:59:35.037

1 KRK (or any other) nearfield recommendation for game audio 2013-01-02T20:14:55.287

1 Clipping in game's sound 2013-05-02T07:19:41.767

1 Game sound design studies? 2013-05-23T10:02:24.777

1 Game Audio Mixing: Implementing/testing audio in builds? 2013-05-28T07:59:37.883

1 Mastering Levels for Interactive Audio 2013-08-16T15:13:22.483

1 Which sound design tool would you recommand for games soundtrack 2013-09-06T06:05:31.150

1 Management: how to develop/deploy audio -material? Large -files, separated -files or some other solution? 2012-08-15T23:06:36.383

1 young sound designer looking for feedback 2015-08-03T22:02:52.830

1 Transitioning from post into game audio 2016-01-16T18:00:55.303

1 Are BRSTM files lossless? 2017-01-31T04:32:11.933

1 Artifacts when exporting sound as 8-bit WAV 2017-05-25T01:39:19.183

1 Recurring artifacts trying to export a sound as 8-bit 2017-06-30T05:10:29.987

1 How can I splice previous voice recordings to create completely new audio? 2018-04-09T11:36:03.883

1 Weapon Projectile Sound Design 2018-05-10T19:33:26.820

1 Audacity Recorded Commentary Is Out Of Sync With My Webcam And Gameplay Recordings 2018-07-10T23:30:17.790

1 Is there a word that describes when too much audio is being play simultaneously? 2018-12-31T22:07:25.053

1 What's the difference between "FM synthesis" and "MIDI synthesis"? 2019-02-26T13:09:26.090

1 Why can I not record ambisonics in Unity with Google Resonance? 2019-11-11T02:46:12.223

1 What are the audio settings that affect distortion on abrupt stop? 2020-06-26T08:03:01.740

0 Game Audio Podcasts/Vidcasts 2011-02-24T22:56:59.740

0 Sound Design Reel Feedback 2011-12-02T05:17:12.320

0 GRM tools equivalent AU plugin set? 2011-12-20T08:36:11.723

0 Honours Project Feedback (Video Game Audio) 2012-03-23T11:47:02.870

0 Free-services.. Un-paid creative work 2012-05-07T16:21:49.910

0 best workflow for videogame localization 2012-06-10T20:26:52.220

0 FMOD real time audio implementation 2012-11-14T22:41:22.023

0 List of Games With Special Features on Audio (Not Music) 2013-01-04T20:37:06.380

0 Cartoon spider feet -- Any ideas? 2013-01-08T00:34:51.830

0 Will an external microphone make a tremendous difference in my work? 2013-04-05T14:27:07.670

0 Mix levels for Facebook game interface sounds 2013-04-18T11:38:39.757

0 Balancing sounds for computer game. Please review my workflow. 2013-04-29T10:45:07.343

0 Reverb On Mobile Game Sounds 2013-08-21T17:01:22.157

0 video game sound design demo reel 2013-10-16T22:53:43.303

0 GUI sounds creation / game audio 2013-11-09T08:29:28.173

0 Increasing loudness of sound effect 2013-12-22T14:41:53.607

0 having an issue in unity3d (free version) where an audio source is not being affected by reverb zones.. reverb bypass is disabled.. anyone? 2015-01-09T04:03:29.643

0 Is it okay to re-voice and use another persons MIDI file? 2015-10-15T02:10:54.490

0 Mixing voice audio for computer speakers 2016-02-11T22:46:37.643

0 Audio Programming for Games - General Questions 2016-03-28T20:29:46.317

0 What's a good microphone around $100-$200 that can be both used for recording audio for game development and for streaming? 2016-05-19T20:50:17.197

0 removing controller noise when recording 2017-06-08T21:39:29.853

0 Military Weapon Sound Design from Abstract Sources 2018-04-13T20:14:53.317

0 Calculating sound attenuation with rolloff 2021-01-14T10:35:25.760

-1 Music in .ogv movie played in a game engine (RPG Maker XV Ace) has distorted audio 2018-03-23T22:46:57.777

-1 Best choice for bandpass frequency 2019-07-20T17:52:23.783