Im working on my own project where im trying to tell a story/explain a scene with only sound and no voices or visuals. The sound, ambiences and cutscenes (using change in environment) should be able to tell the listener, where he is or what im trying to show him.
The major difficulty im facing is the localisation of sound in 3d space and the effect of height. Our stereo or surround speakers are normally in a flat plain around us. How does one produce the effect of the sound source below or above u.
the opening scene, according to my concept and drawings, shows a hill/cliff overlooking a sea. the virtual camera/listening postition is at the top of the hill with a highway winding around it below.
I want to show a car climbing the hill, on my front, right, bottom. I CAN show the sound source/car on my front and right, but unable to show the height in terms of up and down.
i tried Wavearts Panorama, but its isnt very convincing and i dont know how to use it for sound design and various tracks.
has anybody ever faced this issues?