This may be a very basic question, but in regards to game sound, I understand there's a "sound manifest" file that is to be delivered for different sequences. To me it sounds like simply a list of all the assets that are used for a particular level or stage. New bad guys, new weapons, new world = new sounds. Am I correct in this? If so, is the manifest simply a .txt file that lists these sound files and their file path location, or is it something that's written in code in order to load these files into the sound engine?