Tag: vertex-buffer-object

9 Why do Vertex Buffer Objects improve performance? 2015-08-05T01:13:26.897

9 What is an index buffer and how is it related to vertex buffers? 2016-04-13T12:09:54.340

7 Label Placing for thousands of objects with OpenGL 2016-07-20T13:48:38.443

6 Is it possible to create minimal glTF files with vertex and index buffers? 2016-01-21T13:11:14.720

6 GL_STATIC_DRAW vs GL_DYNAMIC_DRAW vs GL_STREAM_DRAW: does it matter? 2017-10-11T08:31:58.690

5 OpenGL VertexArray Data "Retention"? 2016-12-15T09:16:53.853

5 In Metal, what performance advantages are there, if any, to using vertex descriptors and the [[stage_in]] qualifier? 2017-09-08T02:27:20.823

4 Dx12 Vertex Buffer incorrect 2015-10-24T02:42:58.883

4 Sharing calculation result between shader programs in OpenGL 2016-08-02T06:06:04.130

4 Attribute Location in Multiple Shader Programs 2016-11-01T10:57:16.097

4 How glVertexAttribPointer works? 2017-01-17T20:27:31.020

4 What is an OpenGL VAO in a nutshell? 2017-11-19T22:00:55.527

3 Are there any gltf example datasets available? 2015-09-03T08:16:51.817

3 Role of gl.vertexAttrib 2017-10-20T22:57:26.113

3 Replacing Vertex Attributes (glBufferData vs glBufferSubData) 2018-01-21T21:24:38.050

2 How to use Shaders with vertex & index buffers? 2016-08-16T14:07:04.037

2 Multiple buffers and calling glBufferSubData 2017-01-29T16:24:12.903

1 Is it possible to store the plain buffer data in gltf files? 2016-04-19T09:07:32.807

1 How to encode/decode buffer data in glTF? 2016-06-15T09:15:41.350

1 LWJGL/OpenGL render textured quad 2017-06-08T12:56:39.470

1 Passing Colour from program to vertex shader 2017-06-23T00:28:04.167

0 Multiple VAO share a VBO 2017-01-29T10:31:39.703

0 Can one VAO store multiple calls to glVertexAttribPointer? 2017-01-30T23:55:32.017

0 'glGenVertexArrays’ was not declared in this scope 2017-07-20T13:49:58.337

0 How to read vertex color before rendering texture? 2017-09-13T12:50:23.057

0 How to format a vertex layout descriptor (MTLVertexBufferLayoutDescriptor) for this scenario 2017-12-27T18:27:11.200