Tag: texture

39 Sharp Corners with Signed Distance Fields Fonts 2015-08-20T21:04:22.240

19 Performance of vector graphics versus bitmap or raster graphics 2015-08-04T18:13:47.903

18 How can virtual texturing actually be efficient? 2015-12-02T10:07:54.247

13 Are lookup textures still used for anything? 2015-08-12T16:16:49.647

12 How is anisotropic filtering typically implemented in modern GPUs? 2015-09-04T06:14:31.387

11 How does hardware texture compression work? 2015-09-21T20:41:30.860

10 Is modifying a texture (painting on it) considered a "state change"? 2015-08-04T18:10:11.117

10 Is a cubic Lagrange interpolation tensor product the same as bicubic interpolation? 2015-08-04T18:15:49.023

10 Algorithms for down sampling an image? 2015-08-06T14:53:38.463

10 How does mip-mapping work with non-power-of-2 textures? 2015-09-05T14:53:31.797

10 Map a texture onto a hyperbolic triangle 2016-02-29T19:19:41.820

10 Derivative maps vs. Tangent Space Normal maps 2017-03-30T21:34:25.473

10 How are mipmap levels computed in Metal? 2017-09-01T17:42:45.150

9 How to create a patterned object with variable pattern density in real-time? 2016-01-25T19:39:23.373

9 Choosing width of data for signed distance field texture 2016-03-10T14:17:37.640

9 16bit half-float linear HDR images as (diffuse/albedo) textures? 2016-05-06T21:46:39.237

8 Writing to a compressed texture using a compute shader, with no extra copies 2015-08-21T07:04:56.937

8 Help me find out what this texture mapping technique is called 2015-10-02T09:36:58.310

8 Perturbed image texture implementation from renderman language 2015-11-10T15:27:38.280

8 Does normal mapping make sense for a view of earth from space? 2017-04-03T23:11:37.860

8 Help me grasp Anisotropic Filtering (AF) 2017-04-29T21:26:31.417

7 Do you need to use a lowpass filter before downsizing an image? 2015-08-07T14:42:38.660

7 How does Texture Cache work considering multiple shader units 2015-08-26T22:43:22.360

7 How does Texture Cache work in Tile Based Rendering GPU 2015-08-26T22:44:44.380

7 Is using many texture maps bad for caching? 2015-08-26T22:47:25.997

7 Changing image so it would look like through colorful glasses 2015-09-02T11:40:47.137

7 Perspective Correct Texture Mapping 2016-10-05T08:07:33.903

7 OpenGL texelFetch causes black stripes 2017-01-06T13:33:35.830

6 Is it good practice to use all the available texture units? 2015-08-25T00:01:43.080

6 Can we use anisotropic filtering on 3D textures? 2015-09-05T03:54:59.473

6 Moires patterns despite using mipmaps 2015-10-07T13:15:33.013

6 What happens when you display a high resolution image on a low resolution screen? 2016-02-12T13:32:56.290

6 Sine-based Tiled Procedural Bump 2016-04-07T22:22:11.080

6 Perspective-Correct Texture Mapping 2016-05-10T15:35:53.373

6 What's the difference between Sample and tex2D 2016-12-16T14:33:27.163

6 Seamless Textures 2017-07-03T01:41:02.667

6 Ray tracing - partial derivatives for texture lookup 2017-11-30T19:45:13.610

5 Drawing to framebuffer texture - texture then split in half 2016-03-15T13:40:03.177

5 How could I use bent normal map 2016-04-15T14:29:35.037

5 Problem with Basic Diffuse Lighting 2016-10-08T19:33:22.113

5 How to implement Texture Baking? 2016-11-04T13:08:01.800

5 How to do texturing with OpenGL direct state access? 2017-01-05T17:06:19.973

5 Using RGB texture format for image load/store 2017-01-15T00:37:15.240

5 Stretch the cube mesh but repeat the texture? 2017-03-05T22:05:05.670

5 Performance impact during texture layer loading 2017-04-10T21:35:15.237

5 Fast approximation of spherical texture coordinates 2017-05-10T13:33:27.430

5 What is missing in this image that stops it from looking like a photograph? 2017-05-28T17:17:58.473

5 CrazyBump Shape Recognition 2017-06-25T16:31:35.673

5 What happens to float values written to UNSIGNED_BYTE texture? 2017-07-28T15:04:02.200

5 The mathematics of two dimensional interpolation on a quad 2017-11-01T16:13:44.947

4 How Texture Prefetch works? 2015-08-26T22:13:24.200

4 Texture glitch when using simple pixel shader 2015-09-10T13:20:30.943

4 What is causing this odd scaling behavior? 2016-05-15T04:39:01.593

4 OpenGL Vertex - Texture Mapping 2016-06-17T12:28:27.927

4 Pixel packed texture source 2016-07-20T19:10:42.160

4 Texture Parts Terminology 2016-08-06T00:32:55.620

4 Skybox in a Ray Tracer 2017-01-01T06:52:09.213

4 What happened to my texture mapping? 2017-03-03T05:44:19.293

4 Special Texture Stretching without deformation 2017-04-21T14:23:35.873

4 Making low discrepancy sequence noise textures, not LDS sample positions 2017-10-09T19:48:20.873

4 Are textures automatically Morton-coded when loaded to VRAM? 2017-11-21T06:01:41.567

4 Any way to fake textureLod on GLES2? 2018-01-13T04:34:03.477

4 OpenGL: Why glTextureSubImage2D crashes? 2018-01-13T09:19:30.973

3 MRF and Textures 2015-10-31T06:50:49.570

3 Jitter texture generation 2016-02-16T22:09:03.930

3 Generate complex (non-convex) polyhedron UV mapping 2016-03-24T01:30:05.193

3 How to detect a screen in a photo 2016-05-20T14:02:05.440

3 mapping 3d texture on view frustum (or part of it) 2016-08-20T16:02:31.440

3 Frustum aligned volume integration - aliasing issue - temporal reprojection 2016-09-07T10:11:05.043

3 Texture Mapping jagged pixel edges 2016-10-09T15:27:33.083

3 Setting up integer texture and binding as image 2016-10-29T11:35:43.407

3 Can I have lower color bit depth in sample buffer than target framebuffer? 2016-11-03T19:04:16.233

3 setting up integer texture and binding as image pt. 2 2016-11-13T20:07:07.500

3 WebGL: Why are my textures black? 2017-05-10T03:09:24.577

3 How are Normal Maps created? 2017-06-14T20:47:35.490

3 Slope Based Texturing 2017-07-14T19:00:06.583

3 Gaussian blur with transparency 2017-08-19T09:31:27.877

3 How to dynamically calculate texture coordinates in a vertex shader with OpenGL? 2017-10-24T06:27:41.470

2 Projecting light shapes 2016-01-02T13:46:45.817

2 How can I use multiple texturing with shadow mapping? 2016-02-23T12:55:57.477

2 In what order to apply lighting and translucency? 2016-03-29T13:24:36.920

2 How to blend World Space Normals 2016-04-19T12:20:54.443

2 How are hard and soft shadows cast? 2016-05-02T19:56:03.910

2 How to store > 256 transparency values in textures? 2016-08-12T23:48:03.667

2 ping pong between same framebuffer two color attachments 2016-08-26T14:05:19.270

2 Transforming fragment-to-camera to tangent space for parallax occlusion mapping 2016-09-19T11:19:36.437

2 Implementation of the paper "unified texture management of arbitrary meshes" 2017-03-27T03:21:25.450

2 Possible methods to deal with artifacts when drawing billboards to a cubemap 2017-05-17T04:12:25.817

2 Hiding Boundaries with the Eye close to a set of adjacent textured quads 2017-07-04T11:38:13.837

2 procedurally generating a texture overlay simulating shrink wrap 2017-07-06T07:35:15.887

2 Algorithm for 3D mesh model segmentation to chart 2017-09-13T17:04:05.110

2 Video-games; Rendering textures on scope zoom-in. Texture compression problem? 2017-12-16T17:24:03.753

2 How do I replace a mesh's texture with vertex colours? 2017-12-22T14:09:57.817

2 If the OS uses a frame-buffer with potentially different textures being displayed each frame why dont we? 2018-01-07T20:34:28.977

2 glCompressedTextureSubImage3D Usage 2018-01-15T16:47:34.507

2 Projective texturing from many images 2018-01-25T14:09:04.967

2 Triplanar UV unwrapping - overlapping triangles 2018-02-24T11:44:02.233

2 Kaiser windowed sinc filter for mip mapping 2018-03-10T17:37:14.193

1 Why does substracting -1 in shader fail for a float data type? 2016-06-02T08:25:26.957