Tag: shadow

9 How does the rendering equation incorporate shadowing 2016-05-08T12:23:55.243

8 searching for acceptable quality shadow mapping techniques 2016-10-06T22:13:29.590

7 Am I missing something for ambient occlusion? 2015-08-11T23:25:16.290

7 Raytracing Problem - Casting Shadows 2016-02-29T16:13:22.317

6 Shadow Mapping artefacts 2015-08-30T15:46:52.053

6 What is the difference between shading and shadowing? 2016-06-29T23:38:17.307

6 Percentage-closer Soft Shadows implementation 2016-12-12T14:51:30.703

6 Dual paraboloid shadow texture edge seams 2017-05-22T17:19:49.283

5 How to compensate low amount of rays reaching the light in a Path Tracer 2016-04-17T11:42:57.663

5 Better Shadow Mapping Techniques 2016-10-17T19:28:15.607

5 In forward rendering what's the go to technique to smooth out rigid shadow due to low resolution shadowmap texture? 2017-03-21T20:14:58.007

5 Ray Tracing Shadows: The Shadow Line Artifact 2017-04-11T08:21:18.333

5 Cascaded shadow maps. Seams between cascades 2017-05-23T16:24:39.233

5 How did the hard, accurate shadows, work in early 3d (2000 - 2004) games? 2018-02-22T01:45:59.690

4 Shadow rays in Raytracing 2015-11-19T01:58:30.133

4 Exponential shadow maps sampling with PCF for sampler2DShadow instead of sampler2D 2016-12-05T19:59:12.123

4 What is this shadow mapping error called? 2016-12-22T00:15:05.157

4 Sending shadow rays to the sun 2017-02-10T16:15:16.373

4 How to send shadow rays to window light source with glazing 2017-03-13T10:39:27.830

4 Tracing shadow rays in a scene with mirrors 2017-05-03T19:43:39.773

3 Storing shadow data 2015-10-19T04:39:43.037

3 Path tracer not rendering shadows 2016-04-07T12:47:27.967

3 Experimental real-time shadowing techniques? 2018-02-06T22:24:04.317

3 How can you efficiently get the last element occluding light when rendering shadows? 2018-02-13T23:14:24.200

2 Shadow Mapping Errors 2016-02-09T07:58:32.120

2 How are hard and soft shadows cast? 2016-05-02T19:56:03.910

2 Components that can be used for 3d shadow analysis, sunhours of surfaces throughout the year in a 3d model? 2016-06-10T16:17:59.203

1 What could cause realtime lighting within a viewport to be calculated on the wrong part of the screen? 2017-05-19T05:03:34.127

1 DX9 Shadow map PCF issue 2017-07-26T20:07:34.660

1 OpenGL: Rendering 2D shadows 2017-08-30T01:59:26.593

1 Path tracing with Next event estimation and area lights auto occlusion 2017-09-25T12:03:24.207

1 Omnidirectional Faded Soft Shadows 2018-02-23T17:44:18.670

0 What are some new Real-Time Graphics Rendering Techniques to get closer to real life? 2016-10-15T13:13:56.173

0 How to use shadow mapping and deferred rendering to create a large amount of lights? 2018-02-22T23:25:35.593

0 What is voxel based global illumination in a nutshell? 2018-03-02T02:49:31.547