Tag: rasterizer

12 Why do GPUs still have rasterizers? 2016-10-02T13:40:34.237

10 Why do adjacent triangles never overlap when rasterized? 2016-06-15T10:40:23.027

10 How are mipmap levels computed in Metal? 2017-09-01T17:42:45.150

9 What are sample gaps during scan conversion? 2016-05-23T11:32:16.083

8 Subsurface Scattering Without Rays? 2017-04-21T01:41:52.290

6 What modern real-time rendering applications still use fragment shader depth writes / late-Z? 2016-07-22T22:30:30.157

5 How to rasterize a line when the background color is not always white? 2016-11-12T19:47:45.837

5 Mirror Reflections: Ray Tracing or Rasterisation? 2017-01-20T15:44:53.310

4 Double rasterization work on triangles edges. 2016-05-17T08:15:04.127

4 Polygon Filling rule - even odd OR orientation of the normal 2016-05-24T12:40:05.170

4 Is there a performance implication if the frame buffer resolution and the physical screen resolution are different? 2016-06-23T17:00:01.107

4 Non-Polygonal 3D cube rasterization 2016-11-13T12:04:04.140

4 Projected points and screen coordinates 2016-11-19T13:27:36.380

4 Screen coordinates, barycentric coordinates and global coordinateas 2016-11-19T14:04:43.393

4 Z buffer working in OpenGL 2017-02-14T19:05:10.187

4 Avoid having an opaque and transparent variant of each pixel shader 2017-10-18T18:15:43.177

3 Points of a line given in global coordinates to calculate the pixels that are set using the midpoint algorithm without anti-aliasing 2016-11-15T13:48:27.740

3 Artifacts (numerical errors?) in rasterisation renderer 2017-03-27T13:00:17.613

3 Why is the scan line filling algorithm so seemingly over complicated? 2017-05-21T20:36:09.770

3 Polygons versus curve primitives in software rendering 2017-08-02T14:32:12.343

2 Supporting multiple camera types in a deferred renderer without specializing the shaders or in the shaders 2017-10-18T17:42:55.073

2 Clipping for perspective projection 2017-12-23T07:40:48.327

1 How to use multithreading in 3D software renderer to speed up fetching texture values 2017-07-19T19:52:02.130

0 Particle & Fluid Simulation: Where to learn? 2017-01-22T07:30:09.780

0 Light coordinate in Phong shading and Normal interpolation 2018-01-07T02:37:29.947

0 How does image resolution change(process involved in calculation), when a screen on phone is rotated? 2018-02-09T07:14:13.500