Tag: performance

22 When is a compute shader more efficient than a pixel shader for image filtering? 2015-08-05T09:30:30.980

19 Performance of vector graphics versus bitmap or raster graphics 2015-08-04T18:13:47.903

16 What is the cost of changing state? 2015-08-05T03:23:24.500

16 Why is this conditional in my fragment shader so slow? 2015-08-15T21:28:31.733

15 Difference between rendering in OpenGL and 3D animation software 2015-12-21T07:14:25.690

15 Why do we have graphics frameworks like OpenGL and DirectX, when games could just draw pixels directly? 2016-03-25T02:13:12.723

12 Is a constant condition more costly than switching shaders? 2015-08-18T08:24:37.133

11 When to disable perspective correct interpolation ( noperspective ) 2015-08-05T10:50:13.490

9 Why do Vertex Buffer Objects improve performance? 2015-08-05T01:13:26.897

9 With modern fillrates and deferred rendering, is occlussion culling still relevant? 2015-11-22T04:39:39.110

9 Loop performance in a shader 2016-03-08T15:42:51.960

8 What is the performance tradeoff between forward and deferred rendering? 2015-08-09T19:33:44.087

8 Why did AMD's putting an SSD on a GPU board reduce latency so much? 2016-07-28T16:02:56.850

8 The most performant way to organize vertex data on modern GPUs 2018-01-14T20:47:16.220

7 When is it better to upload partial model matrices to the vertex shader? 2015-08-25T19:42:26.127

7 Do modern GPUs contain barrel shifters? 2016-03-03T09:54:09.387

7 What methods/technologies to reduce required performance for virtual reality are there? 2016-04-17T23:05:46.197

7 Estimating the area of a triangle-circle intersection 2016-07-15T10:00:11.443

6 Why is accessing textures much slower when calculating the texture coordinate in the fragment shader? 2015-08-16T13:49:05.607

6 Shader uniform performance 2015-08-24T16:52:15.143

6 How does everyone count "Rays per Second"? 2016-04-30T10:43:15.217

6 How can I improve the performance of my custom Global Illumination approach? 2016-11-18T13:56:53.940

5 Performance impact during texture layer loading 2017-04-10T21:35:15.237

5 Tasks of a professional graphics programmer? 2017-08-12T20:24:14.457

5 In Metal, what performance advantages are there, if any, to using vertex descriptors and the [[stage_in]] qualifier? 2017-09-08T02:27:20.823

5 How does MSAA performance scale? 2018-01-21T15:24:33.440

4 How to reduce the number of draw calls when rendering one object multiple times? 2015-08-16T16:26:37.870

4 Data structure and algorithm for clipping triangulation with leaf nodes of an octree 2016-04-26T11:54:22.140

4 Optimizing performance on hardware 2016-10-03T00:10:43.707

4 Register pressure in Compute Shader 2016-11-24T12:06:18.010

3 What are the differences between GPU instancing and standard instancing? 2016-06-09T07:40:03.600

2 Is there some book about how to design a 3D math lib? 2015-10-26T01:10:09.947

2 Projecting light shapes 2016-01-02T13:46:45.817

2 How to get unique nearest neighbour? 2016-09-02T20:39:11.707

2 Can I use QueryPerformanceCounter to measure single draw or compute call performance? 2017-01-03T14:40:39.543

2 GPU not reaching 100% usage when frame rate is dropping 2017-02-07T02:55:16.393

1 Billboards or impostors when objects' instances are re-scaled 2016-07-31T09:43:27.543

1 Can I voxelize 3D set of points without reconstructing surface first? 2017-04-19T17:52:59.037

1 How can an OpenGL visualization run for weeks? 2017-09-11T07:31:00.197

0 Challenges of Offline Rendering 2017-01-12T09:19:21.363