16 How to properly combine the diffuse and specular terms? 2016-04-08T05:13:10.747

10 Confused with PBR implementations 2017-05-31T16:21:37.193

9 16bit half-float linear HDR images as (diffuse/albedo) textures? 2016-05-06T21:46:39.237

8 What is the accepted method of converting shininess to roughness, and vice versa? 2015-09-18T04:29:45.047

8 Rendering in radiometric units or photometric? 2016-02-02T20:01:54.463

8 Correct form of the GGX geometry term 2016-05-24T10:32:27.893

7 In a physically based BRDF, what vector should be used to compute the Fresnel coefficient? 2016-05-25T13:24:03.887

7 Why normalise Lambertian BRDF by 1/pi? 2016-11-28T04:43:33.893

6 Monte Carlo Integration 2017-06-29T13:28:24.047

5 What is the potential equation in PBR? 2017-06-17T13:40:25.280

5 The reciprocity of BRDF 2017-06-24T20:20:53.910

5 Why is the half vector not used in diffuse BRDF Fresnel calculations? 2017-07-17T14:30:50.300

5 Dealing with blown-out highlights in PBR 2017-07-21T10:21:28.957

5 Tasks of a professional graphics programmer? 2017-08-12T20:24:14.457

5 Microfacet shading for diffuse materials 2018-01-27T23:30:33.477

4 Error with tube lighting 2016-09-16T22:43:27.390

4 Mathematics of Sub Surface Scattering 2017-05-31T13:18:02.727

4 How to calculate attenuation and radiance in PBR? (point and directional lights) 2017-08-02T14:14:18.357

3 How is measured BRDF data recorded? 2017-05-30T15:05:58.273

3 How are fluid simulations handled in Computer Graphics? 2017-05-30T19:47:21.487

3 Roughness Remapping 2017-11-12T20:43:52.890

2 Bug: Overly Sharp Highlights in PBR 2016-09-06T07:56:59.850

2 Explanation of math of the Smith G1 term 2017-10-27T15:19:35.053

1 How are Physically Based Rendering Methods Researched? 2016-11-03T05:38:14.550

1 Is there a material table for the Cook Torrance BRDF? 2017-05-27T16:37:52.760

1 How to make Convolved Diffuse and Specular image in C# 2017-12-15T21:54:40.427