Tag: matrix

10 How to unproject quadrilateral into rectangle? 2016-07-08T05:14:00.333

7 Why are width and height divided by 2 in the perspective projection matrix? 2017-06-25T16:54:18.873

6 Graphics Pipeline: Viewspace & Back face culling incorrectly 2016-02-09T18:48:52.057

6 Confusion about notation in a paper 2016-07-06T19:30:02.953

6 Animating a smooth linear transformation 2016-08-30T21:33:23.940

6 How to translate object to origin? 2016-11-25T10:49:08.287

5 Do we use 3x3 matrices in computer graphics? 2016-09-15T17:02:16.237

5 Solving a problem from *Foundations of Computer Graphics*: 2016-10-03T14:54:41.397

5 Modulo vs Scaling vs Capping when performing filters 2018-02-10T01:10:49.117

4 Image based lighting, tangent space coordinates, and optimization 2016-04-19T08:12:14.370

4 Affine Transformation 2016-04-30T19:06:49.000

4 View Reference Coordinate System 2016-06-06T18:10:06.110

4 Correctness of logical steps for create the matrix of viewing transformation 2016-10-10T22:36:53.850

4 Detect a lossy matrix decomposition? 2017-01-07T21:35:26.213

4 How is that possible that matrices can be thought as coordinate systems? 2017-01-12T12:05:10.333

4 Render with camera perspective off-center 2017-05-03T16:54:57.977

4 What does it *mean* to scale in an arbitrary direction? 2017-09-09T00:17:01.073

4 why is translating in 3D space the same as shearing in 4D space? 2018-01-24T15:54:36.527

3 How to get polygon coordinates in screen space 2015-12-23T23:52:07.863

3 Rotating an Object Around an Axis 2016-10-02T08:41:23.423

3 What's a parent vector space or coordinate system? 2017-01-13T12:41:15.877

3 Unable to pass custom Matrix4 to GLSL as a uniform 2017-01-20T23:19:45.310

3 Rotation matrix for a 3D object in space 2017-06-12T19:00:12.177

3 Why do we multiply vertex from left side in vertex shader with matrices? 2017-07-18T01:30:10.600

2 Correct view-space transform 2016-02-12T18:22:24.593

2 Choosing & Using a Projection Matrix 2016-02-15T18:47:24.553

2 Coordinate system transformation in motion capture files 2016-03-31T10:35:49.703

2 3D rotation matrix around vector 2016-05-06T15:05:48.190

2 Object rotating around origin instead of object center? 2016-06-07T04:35:00.773

2 Correcting my "look-at" matrix so that it works on non-camera objects? 2017-02-05T11:48:42.317

2 row and column majored rotation matrix pre- or post- multiplied 2017-06-12T21:37:12.610

2 Inverse-Transpose of Vertex Normals 2017-08-20T07:22:06.270

2 Inverse matrix order of operation 2018-02-25T00:40:11.890

2 Inverse value in a Perspective Matrix 2018-03-04T18:29:47.143

1 Ladder to DNA using Transformation Matrix 2016-11-18T05:43:25.880

1 Scalar multiplication in vecmath on Matrix4f results in strange values 2017-02-09T09:39:17.250

1 Final transformation matrix to transform world coordinate into vrc 2017-03-27T14:14:59.757

1 Finding all possible reflection matrices for a given Wythoff construction 2017-08-23T05:38:04.923

1 How to decompose projection matrix? 2017-11-22T12:38:05.463

1 Why inverse of an allignment matrix is the same as its transpose? 2018-01-05T15:49:18.350

1 Screen space coordinates to Eye space conversion 2018-01-07T05:29:13.453

1 How to derive a perspective projection matrix from its components? 2018-02-11T19:58:23.250

0 Building view transform matrices 2017-02-19T16:39:03.550

0 Tilting a 3d object to face a camera and have it look like it's spinning on the y axis 2017-03-24T23:29:06.743

0 Octave matrix to image pixels too small (do not have 1 pixel per integer) 2017-04-24T15:17:09.370