Tag: lighting

11 How to build a decent lens/camera objective model for path tracing? 2015-08-14T17:45:21.800

11 How is screen space ambient occlusion implemented? 2015-08-31T01:48:27.043

10 How is a light probe different than an environmental cube map? 2015-08-13T05:24:10.437

10 What is ambient lighting? 2015-08-31T01:30:55.070

9 Efficient rendering with many light sources 2015-08-09T10:15:53.817

9 How to Calculate Surface Normals for Generated Geometry 2015-10-02T00:14:52.133

9 How is spectral rendering handled? 2015-12-29T20:24:41.790

8 Tweaking a glow shader to make it look better 2016-06-30T07:13:18.660

8 Rendering equation - why unsolvable directly? 2016-07-07T18:25:37.150

7 What is "Object Space Lighting"? 2015-08-29T15:15:24.327

7 Legendre Polynomial equation in Spherical Harmonics 2015-09-06T05:41:42.837

7 Does PBR incur a performance penalty by design? 2015-10-03T15:44:17.840

7 What are Spherical Harmonics & Light Probes? 2016-10-23T08:15:51.637

7 How Sunlight is added in Bidirectional Path tracing? 2017-03-05T17:25:47.820

7 Confused about prefiltering environment maps (Manson 16) 2017-04-26T17:31:25.210

7 Constant screen-space-width rim shading 2017-07-13T01:58:54.427

6 How do shaped lights work? 2015-08-13T03:32:42.397

6 Multiple Lights Shading - One Pass vs Multiple Passes 2015-08-19T14:36:39.547

6 What is the basis of rendering light caustics? 2015-12-28T20:04:35.557

6 Injecting Virtual point lights into 3D Grid 2016-01-02T08:46:03.247

6 Unlit objects in deferred rendering 2016-04-13T21:53:50.753

6 What is the difference between shading and shadowing? 2016-06-29T23:38:17.307

6 Where are the highlight definitions inside of my shader? 2016-07-12T19:23:13.317

6 OpenGL specular shading- Gradient banding issues 2016-09-07T19:17:05.367

6 Percentage-closer Soft Shadows implementation 2016-12-12T14:51:30.703

6 Amount of light reaching the sensor of pinhole camera model 2017-03-23T21:10:35.083

6 Dual paraboloid shadow texture edge seams 2017-05-22T17:19:49.283

5 How to compensate low amount of rays reaching the light in a Path Tracer 2016-04-17T11:42:57.663

5 OpenGL ES vertex/fragment shaders - Blinn phong 2016-06-02T13:29:26.403

5 Physically Based Area Lights 2016-10-15T16:54:38.477

5 Better Shadow Mapping Techniques 2016-10-17T19:28:15.607

5 Alternatives to Ambient Occlusion 2016-10-21T15:48:17.663

5 Why is spherical harmonics used in low frequency graphics data instead of a spherical Fourier transform? 2016-10-27T03:30:38.907

5 What is Radiosity? 2016-10-29T10:17:19.677

5 Are these edges a result of display color accuracy, computational accuracy, or something else? 2016-11-26T21:58:19.217

5 Modern way of light sources in OpenGL? 2017-01-02T08:32:05.583

5 Refraction in a Ray Tracer: What do with an intersection within the medium? 2017-01-19T06:45:09.883

5 Radiance at a nearly perpendicular angle is almost infinite? 2017-02-22T10:36:54.167

5 Path Tracing With Multiple Lights 2017-03-02T16:13:49.933

5 Formula for the ambient light intensity of a scene? 2017-05-12T19:48:09.700

5 What is missing in this image that stops it from looking like a photograph? 2017-05-28T17:17:58.473

5 Ambient Lighting 2017-07-05T14:55:43.540

4 How can I get a spherical visibility mask map for a point on a concave surface? 2015-09-21T16:16:37.923

4 Does light particle loses energy when it hits something? 2015-11-06T09:26:09.643

4 Error with tube lighting 2016-09-16T22:43:27.390

4 Special directional light type 2016-10-03T12:31:13.210

4 Is there a material that contributes to GI, but isn't directly visible? 2016-11-02T01:04:49.687

4 Exponential shadow maps sampling with PCF for sampler2DShadow instead of sampler2D 2016-12-05T19:59:12.123

4 How to adapt diffuse/GI light mapper to directional light maps? 2017-02-10T01:46:04.253

4 How to send shadow rays to window light source with glazing 2017-03-13T10:39:27.830

4 How to calculate attenuation and radiance in PBR? (point and directional lights) 2017-08-02T14:14:18.357

3 Path tracer not rendering shadows 2016-04-07T12:47:27.967

3 How to detect a screen in a photo 2016-05-20T14:02:05.440

3 Solid angle and surface area values in (photometric) raytracing 2016-09-12T13:42:34.243

3 Bloom in DirectX 2016-11-03T08:22:40.817

3 Phong: Real-time rendering of Metal and Plastic Materials 2017-03-22T10:01:56.727

3 Irradiance Map Equation What is "dω"? 2017-04-06T22:57:54.143

3 Exact Formula for Diffuse Hemisphere Lighting 2017-06-23T14:31:48.053

3 How does UnrealEngine handle depth? 2017-08-10T09:26:23.707

3 Roughness Remapping 2017-11-12T20:43:52.890

3 Experimental real-time shadowing techniques? 2018-02-06T22:24:04.317

2 Why does my lighting look incorrect? 2016-02-07T02:38:23.367

2 In what order to apply lighting and translucency? 2016-03-29T13:24:36.920

2 How does this app pull off fast, high radius HDR 2017-01-27T00:23:32.123

2 Multiplication of SH coefficient sets representing occlusion and color 2017-02-03T18:22:16.563

2 Picking multiple light sources from a mixture densities 2017-02-14T22:48:50.527

2 What's the concept of "Ray" really? 2017-03-14T14:23:55.450

2 Does smooth lighting work with Gouraud shading on single triangles? 2017-05-22T17:25:59.793

2 Directional Light ViewSpace Calculation 2017-12-16T07:28:26.923

2 How does opengl fixed function pipeline determine specular lighting with an orthographic projection 2018-01-24T16:44:27.910

1 What does $E_L$ mean in the context of shading equations from the book "Real time rendering"? 2016-07-29T12:20:10.287

1 Can I Implement Clustered Lighting with WebGL? 2016-08-22T00:47:43.987

1 Acceleration techniques for CPU soft-shadow calculation in light mapper 2017-02-22T20:22:30.670

1 How to organize Lights and Models? 2017-03-27T09:56:55.150

1 WebGL Spotlight 2017-04-20T10:54:02.307

1 What could cause realtime lighting within a viewport to be calculated on the wrong part of the screen? 2017-05-19T05:03:34.127

1 How to find Light Direction from a Point on a surface to an Area Light 2017-05-28T12:14:54.733

1 Emission maps that interact with a bump map 2017-07-30T16:49:21.710

1 Lighting ramps compressed to zonal harmonics 2017-08-10T12:25:57.527

1 How do you implement perspective correct Gouraud shading across a triangle? 2017-09-06T12:17:30.847

1 Path tracing with Next event estimation and area lights auto occlusion 2017-09-25T12:03:24.207

1 Omnidirectional Faded Soft Shadows 2018-02-23T17:44:18.670

1 Light Falloff through a grid 2018-03-01T14:49:32.047

0 What are some new Real-Time Graphics Rendering Techniques to get closer to real life? 2016-10-15T13:13:56.173

0 Energy Conservation in Lighting Equation 2017-02-11T18:43:13.620

0 Specular Highlight Gray When Behind Model 2017-05-05T09:51:46.833

0 Culling point lights with specular 2017-10-03T04:07:16.400

0 What program can bake transparent light maps? 2017-12-16T00:40:01.720

0 Ringlike artifacts produced by rays bouncing off a light source 2018-01-12T01:51:16.290

0 How to interpolate vertex normals for Phong lighting when barycentric coordinates are negative? 2018-02-23T06:00:08.867

-1 Emission of light from texture on WebGL 2017-04-23T16:08:02.317