11 Using a LUT to speed up a trig heavy shader for mobile devices 2016-07-02T17:48:29.317
7 OpenGL texelFetch causes black stripes 2017-01-06T13:33:35.830
7 Advice on how to create GLSL 2D soft smoke/cloud shader 2017-02-08T20:36:37.163
6 Why is accessing textures much slower when calculating the texture coordinate in the fragment shader? 2015-08-16T13:49:05.607
6 Ray tracing - partial derivatives for texture lookup 2017-11-30T19:45:13.610
5 In a shader, how to store fragment coordinates in a spatial partitioning from one pass to the next? 2016-05-31T21:45:28.007
5 Fragment shader's output variables 2017-01-22T00:39:37.217
4 How to correctly implement Lambertian BRDF with point light 2016-06-27T12:43:05.767
4 Will the gaussian kernels in this fragment shader be computed for every fragment? 2016-08-06T19:01:49.183
4 Z buffer working in OpenGL 2017-02-14T19:05:10.187
3 Count number of green fragments that are within a given distance from each screen fragment 2016-05-21T21:56:59.703
3 OpenGL ES Frag Shader - Branching 2016-09-23T23:10:56.370
3 How can I draw a line whose position is given in UV space and its width in screen space? 2017-06-30T08:55:13.373
2 Shader won't work 2016-01-11T21:47:54.283
1 Why does substracting -1 in shader fail for a float data type? 2016-06-02T08:25:26.957
1 How to ensure a fragment shader only runs once 2016-06-27T00:22:45.793
1 Is it possible to override or disable blending per pixel 2018-02-18T15:43:14.983