Tag: directx

10 Derivative maps vs. Tangent Space Normal maps 2017-03-30T21:34:25.473

8 Help me grasp Anisotropic Filtering (AF) 2017-04-29T21:26:31.417

2 If statements in shaders - implications and consequences 2017-01-25T09:02:25.943

2 Clipping for perspective projection 2017-12-23T07:40:48.327

1 Rounding rules for mip level with point sampling 2017-01-17T09:20:48.213

1 DX9 Shadow map PCF issue 2017-07-26T20:07:34.660

1 Is there an education tool that teachs computer graphics ? 2018-02-23T02:48:41.103

0 DX12- hlsl code invoking 2017-04-11T21:18:18.350

0 Invoking shader in DX 2017-04-11T22:12:51.680