16 How to properly combine the diffuse and specular terms? 2016-04-08T05:13:10.747
9 16bit half-float linear HDR images as (diffuse/albedo) textures? 2016-05-06T21:46:39.237
6 Should not specular reflection on a rough surface be similar to diffuse reflection? 2016-03-16T04:00:38.943
6 Derivation of Wikipedia's path tracing diffuse BRDF 2016-11-15T21:53:23.963
6 Equivalent of Fresnel law for determining transmitted/diffuse split 2017-02-25T20:29:55.600
5 Problem with Basic Diffuse Lighting 2016-10-08T19:33:22.113
5 Why is the half vector not used in diffuse BRDF Fresnel calculations? 2017-07-17T14:30:50.300
5 Intuitively understanding conservation of energy for the Lambertian BRDF 2018-01-25T04:27:55.110
4 Better alternatives to the Lambert BRDF 2017-01-19T06:21:57.630
3 Data fitting SVBRDF with L-M 2016-05-10T10:09:35.760
3 Exact Formula for Diffuse Hemisphere Lighting 2017-06-23T14:31:48.053
1 How to automatically project texture from high poly mesh to low poly mesh? 2018-02-09T09:39:25.283
0 Ringlike artifacts produced by rays bouncing off a light source 2018-01-12T01:51:16.290