Tag: brdf

24 How physically-based is the diffuse and specular distinction? 2015-09-17T12:29:48.510

23 What is Importance Sampling? 2017-04-10T17:52:03.400

19 Path tracing the Cook-Torrance BRDF 2016-12-16T03:00:25.953

16 How to properly combine the diffuse and specular terms? 2016-04-08T05:13:10.747

12 Fresnel reflectance of gold: red channel greater than 1? 2015-09-30T11:27:36.453

10 Reasons of the assumptions for the microfacet distribution function? 2016-01-19T07:19:41.533

10 Compensation for energy loss in single-scattering microfacet BSDF models 2016-02-28T15:05:52.690

9 Choosing Reflection or Refraction in Path Tracing 2016-05-23T02:54:29.953

8 What is the accepted method of converting shininess to roughness, and vice versa? 2015-09-18T04:29:45.047

8 How does Smith multiple scattering interact with diffuse subsurface scattering? 2015-11-04T15:47:36.557

8 Correct form of the GGX geometry term 2016-05-24T10:32:27.893

8 Rendering equation - why unsolvable directly? 2016-07-07T18:25:37.150

8 Why isn't a BRDF a ratio of radiances? 2016-07-15T09:00:02.467

7 Why does the 1/r² term appear with point sources? 2016-05-11T06:00:33.290

7 In a physically based BRDF, what vector should be used to compute the Fresnel coefficient? 2016-05-25T13:24:03.887

7 Why normalise Lambertian BRDF by 1/pi? 2016-11-28T04:43:33.893

7 Diffuse BRDF component of the Disney BRDF 2017-10-04T18:25:19.453

7 fix over exposure in importance sampling in screen space reflections 2017-11-30T00:58:48.183

6 Energy Conservation for Blinn-Phong BRDF 2015-10-16T19:54:28.523

6 Derivation of Wikipedia's path tracing diffuse BRDF 2016-11-15T21:53:23.963

6 What is the most physically accurate model of surface materials possible in computer graphics? 2016-12-04T00:26:34.960

6 Trying to understand environmental cubemaps 2017-01-15T05:10:55.160

6 Fresnel and specular colour 2017-02-24T21:25:29.627

5 BRDF and Spherical coordinate in ray tracing 2015-12-10T13:00:04.673

5 Ray tracing - BRDF using Cornell measured spectral data 2016-01-19T22:34:16.603

5 Should I use nonsymmetric BSDF for refraction in BPT? 2016-10-06T19:47:20.410

5 Problem with Basic Diffuse Lighting 2016-10-08T19:33:22.113

5 Volume Rendering (Path Tracing & Real-Time) 2016-12-25T11:37:25.197

5 Refraction in a Ray Tracer: What do with an intersection within the medium? 2017-01-19T06:45:09.883

5 What does "Bidirectional" in BRDF mean? 2017-05-21T13:53:36.040

5 Why is the half vector not used in diffuse BRDF Fresnel calculations? 2017-07-17T14:30:50.300

5 Dealing with blown-out highlights in PBR 2017-07-21T10:21:28.957

5 Intuitively understanding conservation of energy for the Lambertian BRDF 2018-01-25T04:27:55.110

5 Microfacet shading for diffuse materials 2018-01-27T23:30:33.477

4 How to extract a BRDF from a shader 2015-09-25T03:16:41.270

4 How to correctly implement Lambertian BRDF with point light 2016-06-27T12:43:05.767

4 Better alternatives to the Lambert BRDF 2017-01-19T06:21:57.630

4 Mathematics of Sub Surface Scattering 2017-05-31T13:18:02.727

4 Where does the cosine factor comes from in the GGX PDF? 2017-12-05T00:41:56.357

4 What is a Gaussian Lobe concerning BRDF and NDF? 2018-02-22T13:57:48.367

3 Data fitting SVBRDF with L-M 2016-05-10T10:09:35.760

3 How to properly implement Phong material and importance sample it in a path tracer? 2016-05-21T14:03:10.723

3 What is the effect of the BRDF denominator? 2016-05-25T15:27:13.490

3 Why the BRDF of specular reflection is infinite in the reflection direction? 2017-02-24T12:42:00.360

3 Energy conservation of BRDF 2017-02-24T13:31:18.200

3 Troubleshoot half vector sampling from a distribution (cook-torrence, trowbridge-reitz, etc) 2017-04-29T16:37:22.760

3 How is measured BRDF data recorded? 2017-05-30T15:05:58.273

3 Phong BRDF in Mitsuba, Tungsten and AGI 2017-08-16T08:52:47.000

3 How to simulate specular reflection in Light Tracing? 2017-09-08T21:11:22.137

3 Roughness Remapping 2017-11-12T20:43:52.890

3 Relationship between roughness and BRDF 2018-02-12T16:54:00.027

2 Bug: Overly Sharp Highlights in PBR 2016-09-06T07:56:59.850

2 Real time image based lighting for arbitrary BRDFs coordinate alignment 2016-09-25T18:03:12.037

1 Is there a material table for the Cook Torrance BRDF? 2017-05-27T16:37:52.760

1 Explain Radiance Estimate for photon mapping 2017-05-27T17:06:03.013

1 Mitsuba Bidirectional Framework 2017-06-14T15:22:22.347

1 What is the difference between glossy and specular reflection? 2017-08-09T14:04:42.447

1 Phong Modified BRDF Implementation 2018-01-25T23:11:35.143

0 Blinn Phong rendering 2016-07-19T22:00:48.733

0 How can I implement this BSDF? 2018-01-18T03:54:16.817

-1 How can I solve this problem about refract? 2018-03-07T09:30:27.477