## Tag: 3d

22 Is my perspective math correct? 2015-11-27T10:59:41.930

11 Is this the correct way to implement Beer's Law? 2015-08-20T14:20:02.697

10 Is there a standard specification for 3D graphic representation? 2015-08-11T00:37:44.757

9 Is depth of field incongruous in a 3D still image? 2015-08-05T16:40:58.147

9 Pipeline to create Voronoi Meshes 2015-10-20T15:04:28.460

9 Why are quads used in filmmaking and triangle in gaming? 2017-08-04T20:06:04.727

8 Sphere intersection occlusion (for hybrid raytracing) 2015-12-11T11:00:40.783

8 3D mesh segmentation simple algorithm 2016-02-04T16:38:11.167

8 How to translate mouse movement to a rotation gizmo? 2017-01-13T18:44:07.243

7 After a deformation operation on polygons, how can I check for and fix inverted polys? 2015-11-19T18:17:37.720

7 Human Readable/Writable 3D Representation Formats/Languages? 2016-03-30T19:32:11.707

7 What's the difference between orthographic and perspective projection? 2016-05-01T22:02:24.773

6 NURBS topology classification 2015-11-26T05:11:59.980

6 Graphics Pipeline: Viewspace & Back face culling incorrectly 2016-02-09T18:48:52.057

6 Maximum number of vertices after clipping a triangle against an AABB 2016-03-22T18:44:38.660

6 Perspective correct interpolation of normal values 2016-06-14T17:33:49.510

6 Mix shader looks wrong on my path tracer 2017-01-06T04:23:02.390

5 What is stereo about multi-view stereo? 2016-02-11T12:57:13.237

5 Implement own Bend function 2016-06-10T14:19:06.340

5 How to achieve gimbal lock with Euler angles? 2016-12-29T18:35:58.620

5 Is there a way to draw spherical objects without triangles? 2017-01-02T22:23:54.210

5 How does a rigged model work? 2017-01-05T19:49:27.193

5 What is missing in this image that stops it from looking like a photograph? 2017-05-28T17:17:58.473

5 3D projection that increases objects' size as they become more distant 2017-06-13T17:00:00.227

5 How did the hard, accurate shadows, work in early 3d (2000 - 2004) games? 2018-02-22T01:45:59.690

4 Is it possible to render red / blue 3d from one image and a depth buffer? 2015-08-24T17:59:01.563

4 What formula or algorithm can I use to draw a 3D Sphere without using OpenGL? 2015-09-07T11:53:53.267

4 How to get the transform amount from a screen vector and a direction vector? 2015-11-30T15:36:34.443

4 Why is rotating this prism in iOS Metal not rendering correctly? 2016-01-20T22:21:47.147

4 Triangulated model rasterization: light-weight Python library 2016-02-25T17:22:44.533

4 get partial view points from 3d surface mesh 2016-07-20T06:59:43.183

4 File format for swept profile with changing normal 2016-08-26T11:06:50.213

4 Transformation Matrices 2016-08-26T11:50:32.283

4 Where should I project a polygon corner when it is behind me? 2016-09-05T11:07:12.020

4 Normal 2D photo to VR-compatible spherical photo 2016-10-25T18:00:00.047

4 What metrics are used for deciding if a 3D object is visible? 2017-03-15T11:14:17.397

4 Best way to group 3d points into planes, if any 2017-05-15T10:35:13.343

4 Minimum requirements to uniquely represent a 3D object in space 2017-06-09T19:18:56.963

4 How to correct point cloud distortion 2017-07-20T07:14:03.170

4 why is translating in 3D space the same as shearing in 4D space? 2018-01-24T15:54:36.527

3 Software to compose separate models into an articulated model? 2015-09-02T15:02:06.727

3 Earth curvature and horizon in modeling large scenes 2015-11-08T23:43:16.020

3 Project quad onto ellipse in 3D 2015-12-01T08:06:23.860

3 OpenSCAD Hull/Minkowski function by hand? 2016-03-15T10:18:23.130

3 Generate complex (non-convex) polyhedron UV mapping 2016-03-24T01:30:05.193

3 How to texturize a 3D model from video? 2016-06-15T08:32:02.530

3 How can I draw a tube on basis of position and angle between two 3d points? 2016-06-25T06:53:20.210

3 What other paradigms exist besides vector/fragment/transform graphics programming? 2016-08-28T01:04:45.113

3 Frustum aligned volume integration - aliasing issue - temporal reprojection 2016-09-07T10:11:05.043

3 Creating Sparks using Code 2016-09-11T09:08:43.267

3 What if we don't mention Modelview and projection matrix? 2016-09-27T19:46:26.580

3 Improved Laplacian smoothing of noisy surface meshes 2016-12-13T22:03:06.060

3 How to properly direct light sample GGX in path tracing 2017-01-10T01:45:02.033

3 How to output a 32 floating value in a render buffer with fragment shader 2017-01-27T14:42:29.203

3 Bevel/Chamfer algorithm for arbitrary 3D mesh 2017-02-02T15:11:42.530

3 Interpolation of orientations 2017-06-07T13:25:13.953

3 Rotation matrix for a 3D object in space 2017-06-12T19:00:12.177

3 Point of view and rotation 2017-08-04T17:55:03.860

2 What algorithm(s) are behind Google Street View's 3d mapping mode? 2015-09-23T04:09:55.423

2 Spine. What is the name of the process? 2016-01-11T19:51:14.097

2 culling meshes across mulitple layers 2016-02-03T19:38:55.693

2 Choosing & Using a Projection Matrix 2016-02-15T18:47:24.553

2 How are hard and soft shadows cast? 2016-05-02T19:56:03.910

2 3D rotation matrix around vector 2016-05-06T15:05:48.190

2 Calculate vanishing point 2016-05-08T12:39:12.340

2 Symmetry plane estimation for 3D point cloud 2016-05-25T10:19:16.237

2 Transformations about a Plane 2016-08-28T20:30:55.193

2 Correcting my "look-at" matrix so that it works on non-camera objects? 2017-02-05T11:48:42.317

2 How to build a 3d model from 2d pictures 2017-03-28T03:30:19.457

2 How does the Waves class in the book Introduction to 3D Game Programming with DirecX11 work? 2017-04-07T07:54:11.457

2 Rendering of large STL files 2017-08-04T17:10:52.993

2 Inverse-Transpose of Vertex Normals 2017-08-20T07:22:06.270

2 Was Evans & Sutherland CT5 really created in 1981? 2017-10-07T14:40:17.987

2 How do I replace a mesh's texture with vertex colours? 2017-12-22T14:09:57.817

2 Triangle-based and vertex-based skinning models? 2018-01-29T09:36:56.203

1 Is it possible to modify a console game graphics (Xbox 360)? 2015-09-11T13:43:28.783

1 Scaling models for 3D print 2015-10-15T09:09:14.390

1 Free 3D Scene Simulation Framework 2016-03-03T11:18:33.500

1 maximal convex patching in Computer graphics 2016-03-18T09:08:55.750

1 Background behind 3D model 2016-09-13T11:52:00.110

1 What is the name of these software on 2 screen? 2016-09-29T04:29:48.253

1 Aligning similar surface meshes consistently 2016-12-03T11:57:00.930

1 Beginner CG Research Project 2017-03-03T16:18:43.253

1 How do I implement object picking, using OBB in OpenGL? 2017-03-25T14:42:29.927

1 Final transformation matrix to transform world coordinate into vrc 2017-03-27T14:14:59.757

1 Advice on synthetic data generation using 3D mesh 2017-03-27T15:01:24.157

1 Extract visible vertices from a 3D geometry model 2017-06-22T15:44:42.960

1 Applying 3d transformation to cuboid 2017-07-14T11:10:24.710

1 How to use multithreading in 3D software renderer to speed up fetching texture values 2017-07-19T19:52:02.130

1 Algorithm for clipping convex quadrilaterals 2017-07-29T06:43:44.320

1 Stereoscopic 3D app development 2017-09-24T21:20:31.143

1 Does this 3D rendering method exist? How is it called? Is there any C++ algorithm for it? 2017-10-14T20:14:40.320

1 Composition of an .obj file 2017-12-07T20:31:34.333

1 What technique would I use to create fake 3d walls as seen in Realm of the Mad God 2018-02-08T17:22:02.540

1 How to automatically project texture from high poly mesh to low poly mesh? 2018-02-09T09:39:25.283

1 How to derive a perspective projection matrix from its components? 2018-02-11T19:58:23.250